RS Chambers of Xeric/Strategies
Points gained from the raid are based on Runescape player contribution and actions. They can get points from the following:
Attacking monsters, though there are several exceptions:
Penultimate phase of the Great Olm; anytime it regains control of its hands, no points are given for any damage dealt to them.
Damaging a recovered abyssal portal.
When players battle mini-bosses, a "decay" point multiplier is put into effect. For example, players initially have a normal multiplier rate when disabling Vasa Nistirio's glowing crystals, but as the fight progresses, the "decay" will set in and prevent players from obtaining as many points as they normally would.
Completing puzzle rooms
Making shortcuts in large ruin chambers (requiring Woodcutting, Mining and Strength if the obstacle is a rotten sapling, rock or boulder respectively).
The points determine the team's potential rewards at the end of the raid, when the Great Olm is killed. The more points obtained, the higher the chance of obtaining unique loot. The more players in a raid attempt, the higher the points multiplier will be to compensate for increased difficulty. If members of the team leave, the points multiplier will decrease, but the difficulty will remain the same, to prevent players from exploiting additional points in smaller groups.
If a player dies in the chambers, a percentage of points will be removed from the player, which will lower the team's overall chance of getting unique rewards. In order to access the unique reward table, the team must obtain a minimum of 8,675 points.
Note: If a team member continually dies in the raid with low points, the game will deduct points from the team's score instead rather than no penalty to discourage them from suiciding supplies into boss rooms.
Suggested skills
Points gained from the raid are based on player contribution and actions. They can get points from the following:
Attacking monsters, though there are several exceptions:
Penultimate phase of the Great Olm; anytime it regains control of its hands, no points are given for any damage dealt to them.
Damaging a recovered abyssal portal.
When players battle mini-bosses, a "decay" point multiplier is put into effect. For example, players initially have a normal multiplier rate when disabling Vasa Nistirio's glowing crystals, but as the fight progresses, the "decay" will set in and prevent players from obtaining as many points as they normally would.
Completing puzzle rooms
Making shortcuts in large ruin chambers (requiring Woodcutting, Mining and Strength if the obstacle is a rotten sapling, rock or boulder respectively).
The points determine the team's potential rewards at the end of the raid, when the Great Olm is killed. The more points obtained, the higher the chance of obtaining unique loot. The more Runescape players in a raid attempt, the higher the points multiplier will be to compensate for increased difficulty. If members of the team leave, the points multiplier will decrease, but the difficulty will remain the same, to prevent players from exploiting additional points in smaller groups.
If a player dies in the chambers, a percentage of points will be removed from the player, which will lower the team's overall chance of getting unique rewards. In order to access the unique reward table, the team must obtain a minimum of 8,675 points.
Note: If a team member continually dies in the raid with low points (Lost Runescape gold), the game will deduct points from the team's score instead rather than no penalty to discourage them from suiciding supplies into boss rooms.